BZOJ1190:[HNOI2007]梦幻岛宝珠 dp
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BZOJ1185:[HNOI2007]最小矩形覆盖 凸包+旋转卡壳+三分

shinbokuow posted @ Mar 02, 2015 01:38:38 PM in BZOJ with tags 凸包 旋转卡壳 三分 , 1215 阅读

思路:

首先有一个显然的性质:就是最小矩形必定有一条边与凸包的边重合.

然后我们自然就是对于每一条边考虑一下:首先找到距离这条边最远的点.然后从这个点到这条边做一条垂线段,用这条垂线段上下平移来得到两个边界.

于是我用旋转卡壳找最远的点,然后对于两边分别三分.

效率好像还不低.

 

#include<cstdio>
#include<cstring>
#include<cctype>
#include<iostream>
#include<algorithm>
#include<cmath>
using namespace std;
 
typedef double f2;
 
static const f2 eps=1e-7;
inline int dcmp(const f2&x){return fabs(x)<eps?0:(x<0?-1:1);}
 
#define N 50010
struct Point{
    f2 x,y;
    Point(){}
    Point(f2 _x,f2 _y):x(_x),y(_y){}
     
    inline void read(){scanf("%lf%lf",&x,&y);}
    inline void print(){printf("%.5lf %.5lf\n",x,y);}
     
    bool operator<(const Point&B)const{return fabs(x-B.x)==0?y<B.y:x<B.x;}
     
    Point operator+(const Point&B)const{return Point(x+B.x,y+B.y);}
    Point operator-(const Point&B)const{return Point(B.x-x,B.y-y);}
    Point operator*(const f2&p)const{return Point(x*p,y*p);}
};
 
Point getvec(const Point&v){return Point(-v.y,v.x);}
Point getmid(const Point&a,const Point&b){return Point((a.x+b.x)/2,(a.y+b.y)/2);}
 
f2 getdis(const Point&a,const Point&b){return sqrt((a.x-b.x)*(a.x-b.x)+(a.y-b.y)*(a.y-b.y));}
f2 cross(const Point&a,const Point&b){return a.x*b.y-a.y*b.x;}
f2 area(const Point&a,const Point&b,const Point&c){return fabs(cross(a-b,a-c))*.5;}
 
struct Line{
    Point p,v;
    Line(Point p1,Point p2,bool d){p=p1,v=d?p1-p2:p2;}
};
 
Point getlineintersection(const Line&l1,const Line&l2){
    return l1.p+l1.v*(cross(l1.p-l2.p,l2.v)/cross(l1.v,l2.v));
}
 
Point P[N],stk[N<<1];int top;
 
Point move(Point p,Point v,f2 l){
    return p+v*(l/sqrt(v.x*v.x+v.y*v.y));
}
 
f2 res=1e10;
Point re[N];
 
int main(){
    //freopen("tt.in","r",stdin);
    int n;scanf("%d",&n);
    register int i,j;
     
    for(i=1;i<=n;++i)P[i].read();
     
    sort(P+1,P+n+1);
    int ins;for(ins=n;ins!=1&&dcmp(P[ins].x-P[ins-1].x)==0;--ins);
    for(i=ins;i<=(n+ins)/2;++i)swap(P[i],P[n+ins-i]);
     
    for(i=1;i<=n;++i){
        if(!top)stk[++top]=P[i];
        else{while(top>=2&&dcmp(cross(stk[top-1]-stk[top],stk[top]-P[i]))<=0)--top;stk[++top]=P[i];}
    }
    int instk=top;
    for(i=ins-1;i>=1;--i){
        if(top==instk)stk[++top]=P[i];
        else{while(top>=instk+1&&dcmp(cross(stk[top-1]-stk[top],stk[top]-P[i]))<=0)--top;stk[++top]=P[i];}
    }--top;
     
    for(i=top+1;i<=2*top;++i)stk[i]=stk[i-top];
     
    int r=2,L,R,ll,rr;
    f2 h1,h2;
    for(i=1;i<=top;++i){
        while(area(stk[i],stk[i+1],stk[r])<=area(stk[i],stk[i+1],stk[r+1]))++r;
         
        Line l1=Line(stk[i],stk[i+1],1);
        Line l2=Line(stk[r],getvec(l1.v),0);
        Point pr=getlineintersection(l1,l2);
         
        h1=h2=0;
        for(L=i+1,R=r;;){
            if(R-L+1<=5){for(j=L;j<=R;++j)h1=max(h1,area(stk[r],pr,stk[j])*2/getdis(stk[r],pr));break;}
             
            ll=L+(R-L+1)/3,rr=R-(R-L+1)/3;
            if(area(stk[r],pr,stk[ll])<=area(stk[r],pr,stk[rr]))L=ll;else R=rr;
        }
        for(L=r,R=i+top;;){
            if(R-L+1<=5){for(j=L;j<=R;++j)h2=max(h2,area(stk[r],pr,stk[j])*2/getdis(stk[r],pr));break;}
             
            ll=L+(R-L+1)/3,rr=R-(R-L+1)/3;
            if(area(stk[r],pr,stk[ll])<=area(stk[r],pr,stk[rr]))L=ll;else R=rr;
        }
         
        if(getdis(stk[r],pr)*(h1+h2)<res){
            res=getdis(stk[r],pr)*(h1+h2);
            re[0]=move(pr,stk[i]-stk[i+1],h1);
            re[1]=move(stk[r],stk[i]-stk[i+1],h1);
            re[2]=move(stk[r],stk[i+1]-stk[i],h2);
            re[3]=move(pr,stk[i+1]-stk[i],h2);
        }
    }
     
    printf("%.5lf\n",res);
    int bins;Point Minre;
    for(Minre=re[0],bins=0,i=1;i<4;++i)if(dcmp(re[i].y-Minre.y)<0||(dcmp(re[i].y-Minre.y)==0&&dcmp(re[i].x-Minre.x)<0))Minre=re[i],bins=i;
     
    for(i=0;i<4;++i)re[(i+bins)%4].print();
     
    return 0;
}

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